More on 3D
After exporting Apollos head to the shockwave 3D format required for DART, there were many artifacts that did not translate well from the original model. Apparently shockwave 3D format does not support spline/nurbs objects so I altered the headdress of sun rays to regular polygon objects. They are essentially the same, it just takes longer to model them. Also I am working on reducing the number of polygons which make up Apollos head so that it will take less time to load/render him over the live video. Also as far a texturing, it seems I will have to rely on simple texture mapping and colors, because materials like glow are not exporting properly into the shockwave 3D format.


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