Monday, October 31, 2005

3D Modeling - Horse

Last night I started modeling the horse in Cinema 4D. Tonight I spoke with the softimage instructor (A. Cho) about boning the horse. He pointed out some strategies for modeling so that around places on the model that are meant to move (e.g. joints), there will be enough polygons of the right structure to accomodate the animation. He also suggested that we storyboard out every scene of the animation so that we don't wind up modeling things like Apollo's feet which may never be seen if he is standing in the chariot. Other suggestions he had were to simplify some aspects of Apollo and and exagerrate others. Since he will be a small part of the screen, it may be moe efficient to simplfy his "headdress" and emphasize the four thundering horses.

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